3D design maya
- Eli Cruz
- Mar 21, 2017
- 1 min read
I started by opening a new scene and adding a square, then opened the UV editor (checked tiles) this shows how much distortion my square has there also a pre-view window, next I created a sphere the distortion is a lot clear to see epically at the top and middle section.
After this we opened photoshop and using the magic brush we created an alpha channel of the car image, then before bring this image in I made a plane polygon- channel box-put in the measurements- select the roate tool then grab the middle line pull up until straight-pre view in the UV editor- right click and hold assign new material- lambert-for the colour add the photoshop file, for transform add the alpha edit-R to scale as my image was too big- finally turn the UVS normalization off.


After the break we opened Make human a 3D modelling program that give a very basic person that you can model into your own image, I started off by trying to create some horrific creature that you’d se in the Thing or Cabin in the woods but after messing around I wanted to try and create a normal looking person some one that you’d see everyday life (this was a lot harder) Started off by re-loading a new person and giving them a male gender,
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