Oblivion
- Eli Cruz
- Feb 1, 2017
- 2 min read

As a visual effect student are job in its most basic form is fooling the eye that's what we’re learning to do and Oblivion is the perfect example of blending real environments with CG elements, whilst watching this film I couldn't help but wonder what was real and what was CG watching the break down for most of it I was wrong.
The director Joseph Kosinski who previously did Tron: Legacy a film that was purely CG Joseph wanted a change and that’s why around 84% of this film is shot on location the location being Iceland (check link below).
https://www.fxguide.com/featured/inside-oblivion/
Sky tower was the biggest challenge for the production team primarily because John Kosinski wanted to build this tower that in the film stand 240 feet above the ground, they accomplished this by building the actual set with a projector screen that cover the walls (where a blue or green screen would be) they filmed a time-laps of cloud in Fiji that was then project to give natural light when they were filming.
Bubble ship was real! They build two models one that could be assembled in part whilst on set the other was in the studio and was just the capsule that Tom curies could pilot it could rotate 360 degrees, so they would film their actor inside this real capsule and the have a green screen in the far background.
The Drones were amazing because they had one solo purpose to kill humans. This was done with a very simple design which was a white ball with gun on the sides and this simple design worked because they were menacing.
Landscape like I said watching this film there were these moment where I was sure that that scene was CG but the breakdowns proved me wrong, Obviously the giant machine that suck up the water are digital but I think the digital stuff is only notice when its thinks like that otherwise it composted beautiful.
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